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Add code to the following method to move a Robot one mile (8 moves). Assume the method is in a class that extends the Robot class.

public void moveMile() { // what could go here? } // end-moveMile

Programing Language Java
Given the line coordinates (1, 2), (2, 3). Do the following operations on the given coordinates, entailing what occurs in the output.
• Rotation of the line by 45 degrees about its center (5, 3)
• Translate the line by (7, 2)
• Scale the line by 3 in x and 2 in y
Hi. I'm looking for a code to draw a random card for a small flash project i have due tomorrow. I've made 52 cards and given them all unique AS Linkage (Card0 - Card51). I just need a script that randomly chooses one of those cards.

I'm also willing to pay if i can get "live help" on creating this. I want to learn while doing it though which is why i'd rather get the answer and understand it instead of blindly pasting code.
cout << "Please enter ...";
cin >> numStrings;

string* words = new ________[ ___ ];

for (int i = 0; i < __________; _______)
{
getline(cin, words[ ____ ] );
[add a period to the end of the word]
}

int total = ____;

for (int n = 0; n < __________; _______)
{
int count = ____;
while ( _________[ ][ ] != '.')
{
count++;
}
cout << ________[ ] << " has " << ________ << "letters\n";
total = total + _____________;
}
cout << "Total number of letters is " << _________ << endl;
// main.cpp -- this program provides an example of how a program can **use** //
// the Stack Abstract Data Type (ADT). The stack adt's public functions are //
// **declared** in stack.h and **implemented** in stack.cpp. //
// //
// The purpose of main.cpp is to thoroughly test the functions of the stack //
// adt. //
// //
//

#include <iostream> // these two lines allow the program to use the
using namespace std; // standard cin and cout inpu
// stack.cpp implements a stack abstract data type. Users of the stack can //
// perform the following operations: //
// //
// 1. void initialiseStack(Stack) - reset the stack to the empty state //
// 2. bool isEmpty(Stack) - test whether the stack is empty //
// 3. bool isFull(Stack) - test whether the stack is full //
// 4. void push(Stack, StackElement) - put another element onto the stack //
// 5. StackElement pop(Stack) - remove & return the top element //
// 6. StackElement peek(Stack) - return a copy of the top element //
// //
// Internally, this stack abstract data type is implemented as an array of //
// elements.
// stack.h declares the public functions implemented in the stack abstract //
// (the implementation file is stack.cpp). By including this file in their //
// code, users of the stack can access the following operations: //
// //
// 1. void initialiseStack(Stack) - reset the stack to the empty state //
// 2. bool isEmpty(Stack) - test whether the stack is empty //
// 3. bool isFull(Stack) - test whether the stack is full //
// 4. void push(Stack, StackElement) - put another element onto the stack //
// 5. StackElement pop(Stack) - remove & return the top element //
// 6. StackElement peek(Stack) - return a copy of the top element //
// //
// The implementation of this stack can be found in
TASK C2.2: Explain why we wrote '==' rather than '=' in the expression.
// Make sure you explain what would happen if you write '=' rather
// than '==' in the expression



return (stack.top == BOTTOMOFSTACK ? true : false);
// TASK C2.1: explain what the expression between the parentheses below does.

return (stack.top == BOTTOMOFSTACK ? true : false);
// TASK C1.1: Explain the purpose of the '&amp;' in a parameter.
// TASK C1.2: Explain what the program would do if the '&amp;' was omitted in
// the initialiseStack() function header,
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