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Given the line coordinates (1, 2), (2, 3). Do the following operations on the given coordinates, entailing what occurs in the output. • Rotation of the line by 45 degrees about its center (5, 3) • Translate the line by (7, 2) • Scale the line by 3 in x and 2 in y
Hi. I'm looking for a code to draw a random card for a small flash project i have due tomorrow. I've made 52 cards and given them all unique AS Linkage (Card0 - Card51). I just need a script that randomly chooses one of those cards. I'm also willing to pay if i can get "live help" on creating this. I want to learn while doing it though which is why i'd rather get the answer and understand it instead of blindly pasting code.
cout << "Please enter ..."; cin >> numStrings; string* words = new ________[ ___ ]; for (int i = 0; i < __________; _______) { getline(cin, words[ ____ ] ); [add a period to the end of the word] } int total = ____; for (int n = 0; n < __________; _______) { int count = ____; while ( _________[ ][ ] != '.') { count++; } cout << ________[ ] << " has " << ________ << "letters\n"; total = total + _____________; } cout << "Total number of letters is " << _________ << endl;
// main.cpp -- this program provides an example of how a program can **use** // // the Stack Abstract Data Type (ADT). The stack adt's public functions are // // **declared** in stack.h and **implemented** in stack.cpp. // // // // The purpose of main.cpp is to thoroughly test the functions of the stack // // adt. // // // // #include <iostream> // these two lines allow the program to use the using namespace std; // standard cin and cout inpu
// stack.cpp implements a stack abstract data type. Users of the stack can // // perform the following operations: // // // // 1. void initialiseStack(Stack) - reset the stack to the empty state // // 2. bool isEmpty(Stack) - test whether the stack is empty // // 3. bool isFull(Stack) - test whether the stack is full // // 4. void push(Stack, StackElement) - put another element onto the stack // // 5. StackElement pop(Stack) - remove & return the top element // // 6. StackElement peek(Stack) - return a copy of the top element // // // // Internally, this stack abstract data type is implemented as an array of // // elements.
// stack.h declares the public functions implemented in the stack abstract // // (the implementation file is stack.cpp). By including this file in their // // code, users of the stack can access the following operations: // // // // 1. void initialiseStack(Stack) - reset the stack to the empty state // // 2. bool isEmpty(Stack) - test whether the stack is empty // // 3. bool isFull(Stack) - test whether the stack is full // // 4. void push(Stack, StackElement) - put another element onto the stack // // 5. StackElement pop(Stack) - remove & return the top element // // 6. StackElement peek(Stack) - return a copy of the top element // // // // The implementation of this stack can be found in
TASK C2.2: Explain why we wrote '==' rather than '=' in the expression. // Make sure you explain what would happen if you write '=' rather // than '==' in the expression return (stack.top == BOTTOMOFSTACK ? true : false);
// TASK C2.1: explain what the expression between the parentheses below does. return (stack.top == BOTTOMOFSTACK ? true : false);
// TASK C1.1: Explain the purpose of the '&amp;' in a parameter. // TASK C1.2: Explain what the program would do if the '&amp;' was omitted in // the initialiseStack() function header,
TASK H1: with each of the 4 marked statements immediately below, explain, in // plain English, a) what the statement does and b) its purpose in the program. const int MAXSTACKSIZE = 5; // TASK H1.1 Explain this statement const int BOTTOMOFSTACK = -1; // TASK H1.2 Explain this statement typedef char StackElement; // TASK H1.3 Explain this statemen typedef struct { // TASK H1.4 Explain this statement StackElement contents[MAXSTACKSIZE]; int top; } Stack;
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