Answer to Question #28056 in Python for Luke

Question #28056
I am building a turn based empire type game. Most games like this use a finite state machine, a goal system, or both. I want to defy that style. As a result, I am pondering using genetic algorithm to design a 'physics system' whereby I can treat my AIs ships like particles, and have them behave by forces. What advice can you give me on working with genetic algorithms or with particle system? both in general, and in the context of controlling a fleet of ships in relation to your planets and enemy planets, as well as enemy fleets. Its a shame. Empire games are true proving grounds for intelligent agents but there is next to zero official research into the subject. :/ Any thoughts?
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