Answer to Question #303360 in Functional Programming for junior

Question #303360

Create a class called Match that will have team objects and be used for creating a Match of play; the class must have the following data members and methods:

 

Data Members:

•       This class has two data members named HomeTeam and VisitorTeam which are of type Team, they will store that two teams that will play the Match.

Methods:

•       This class doesn’t have a default constructor, it only has one constructor which receives two Team object that will be assigned to HomeTeam and VisitorTeam.

•       setTeams(),which receives two Team object that will be assigned to HomeTeam and VisitorTeam.

•       playMatch(), simulates match play by calling the scoreGoals methods of each team.

•       getPlayGound(), returns the ground of play which is the HomeGound of the HomeTeam.

•       isDrawMatch(), will return true if the Match is a draw and false if there is a winner. The match is a draw if the goals of the teams are equal.

•      



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