# Answer to Question #27495 in C++ for red rose

Question #27495

A fraction-handling program contains this menu:

A. Add two fractions

B. Convert a fraction to decimal

C. Multiply two fractions

Q. Quit

a.Write C++ code for the program with stub functions for the choices.

b.Insert the Fraction To Decimal()function from Questions into the code with

commands to pass and display t he parameters.

A. Add two fractions

B. Convert a fraction to decimal

C. Multiply two fractions

Q. Quit

a.Write C++ code for the program with stub functions for the choices.

b.Insert the Fraction To Decimal()function from Questions into the code with

commands to pass and display t he parameters.

Expert's answer

#include <iostream>

using namespace std;

double FractionToDecimal (double numerator, double denominator) {

return denominator == 0 ? 0 : numerator / denominator; //it's bad to divide by zero

}

double Add() {

double num1;

double num2;

double den1;

double den2;

cout << "Enter 1st fraction\nnum: ";

cin >> num1;

cout << "den: ";

cin >> den1;

cout << "Enter 2st fraction\nnum: ";

cin >> num2;

cout << "den: ";

cin >> den2;

return (num1*den2 + num2*den1) / (den1*den2);

}

double Multiply() {

double num1;

double num2;

double den1;

double den2;

//stub func

//do input somewhere for fractions

return (num1*num2) / (den1*den2);

}

using namespace std;

int main() {

& cout << "A. Add two fractions\n"

"B. Convert a fraction to decimal\n"

"C. Multiply two fractions\n"

"Q. Quit\n";

& bool ok_choice = false;

& while (ok_choice != true) {

char choice;

cout << "Please enter your choice: ";

cin >> choice;

//in OK cases you can insert functions that you need

switch (choice) {

case 'A':

cout << "Add : " << Add() << endl;

ok_choice = true;

break;

case 'B':

cout << "ToDecimal: " << FractionToDecimal(1.24, 2.33) << endl; //stub

ok_choice = true;

break;

case 'C':

Multiply();

ok_choice = true;

break;

case 'Q':

cout << "Quit\n";

ok_choice = true;

break;

default:

cout << "Bad choice! Try another one\n";

break;

}

& }

& return 0;

}

/*

& * some tip:

& * it's better to use some structs for fractions, or even classes,

& * i.e

& * struct Fraction {

& * double numenator;

& * double denumenator;

& * double toDecimal() {

& * return denominator == 0 ? 0 : numerator / denominator;

& * }

& *

& * //as you can see these function return Fraction as a return-type

& * Fraction addFraction(const Fraction another_fraction);

& * Fraction multilplyFraction(const Fraction another_fraction);

& *

& * //even more, you can override some operands! such as + and *

& * //and then you can printf something like this:

& * // Fraction a,b;

& * // cout << a+b; //it's great

& * operator +(const Fraction another_fraction);

& * operator *(const Fraction another_fraction);

& * operator <<(const Fraction another_fraction); //for output

& *

& * //output fraction

& * void printFraction();

& * };

& *

& */

using namespace std;

double FractionToDecimal (double numerator, double denominator) {

return denominator == 0 ? 0 : numerator / denominator; //it's bad to divide by zero

}

double Add() {

double num1;

double num2;

double den1;

double den2;

cout << "Enter 1st fraction\nnum: ";

cin >> num1;

cout << "den: ";

cin >> den1;

cout << "Enter 2st fraction\nnum: ";

cin >> num2;

cout << "den: ";

cin >> den2;

return (num1*den2 + num2*den1) / (den1*den2);

}

double Multiply() {

double num1;

double num2;

double den1;

double den2;

//stub func

//do input somewhere for fractions

return (num1*num2) / (den1*den2);

}

using namespace std;

int main() {

& cout << "A. Add two fractions\n"

"B. Convert a fraction to decimal\n"

"C. Multiply two fractions\n"

"Q. Quit\n";

& bool ok_choice = false;

& while (ok_choice != true) {

char choice;

cout << "Please enter your choice: ";

cin >> choice;

//in OK cases you can insert functions that you need

switch (choice) {

case 'A':

cout << "Add : " << Add() << endl;

ok_choice = true;

break;

case 'B':

cout << "ToDecimal: " << FractionToDecimal(1.24, 2.33) << endl; //stub

ok_choice = true;

break;

case 'C':

Multiply();

ok_choice = true;

break;

case 'Q':

cout << "Quit\n";

ok_choice = true;

break;

default:

cout << "Bad choice! Try another one\n";

break;

}

& }

& return 0;

}

/*

& * some tip:

& * it's better to use some structs for fractions, or even classes,

& * i.e

& * struct Fraction {

& * double numenator;

& * double denumenator;

& * double toDecimal() {

& * return denominator == 0 ? 0 : numerator / denominator;

& * }

& *

& * //as you can see these function return Fraction as a return-type

& * Fraction addFraction(const Fraction another_fraction);

& * Fraction multilplyFraction(const Fraction another_fraction);

& *

& * //even more, you can override some operands! such as + and *

& * //and then you can printf something like this:

& * // Fraction a,b;

& * // cout << a+b; //it's great

& * operator +(const Fraction another_fraction);

& * operator *(const Fraction another_fraction);

& * operator <<(const Fraction another_fraction); //for output

& *

& * //output fraction

& * void printFraction();

& * };

& *

& */

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