The years, in chronological order, that ratings systems were adopted by the various entertainment industries.
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Expert's answer
2021-01-25T08:52:41-0500
1994: Entertainment software rating board ESRB founded by the Interactive Digital Software Association IDSA. New ESRB rating system announced, with 5 rating categories and 17 content descriptors
1995: Advertising Code of Conduct formed and adopted by the IDSA
1997: ESRBi rating system established for websites, with 5 rating categories and 22 content descriptors
1998: K-A (Kids to Adults) rating category changed to E (Everyone).
1999: Non-pixelated versions of rating symbols introduced
2000: Advertising Review Council established as department/category of ESRB to monitor compliance with industry-adopted marketing and advertising guidelines
2001: when new target marketing guidelines for Mature-rated games introduced
2005: E10+ rating category introduced for games that may be suitable for ages 10 and older
2006: “ESRB Retail Council (ERC) Commitment to Parents” is adopted by all ERC retail members
2008: Rating summaries are introduced along with ESRB’s mobile website
2012: ESRB introduces a digital rating service to provide cost-free ratings for digitally delivered games
2013: International Age Rating Coalition (IARC) is incorporated
2019: Origin deploys the IARC rating system for all digitally delivered games
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